It's been a long time and I stop working on this material.
I created the graphic illustration for packaging and paper supports for serial prints. In particular, I brought innovation thanks to a design process of my own creation in the design phase: illustrations modeled in 3D, then transformed into video in order to provide an interactive virtual print before going into the production of copies. As I've been freelancing in Phoenix (Arizona, USA), I produced the graphic illustrations for stationeries items and packaging for almost 2000 printed copies. During design process, conceived the artworks in the form of interactive 3D textured object (Virtual Reality) in order to provide the customer with a detailed 3D print video-preview
In the field of packaging, the design process was based on a great collaboration with the client along with presentations of drafts, meetings and integrations of feedback with execution of these in the final evolution.
The technical and methodological strategy was based on my Kepher thesis at the Academy of Fine Arts on the use of 3D modeling in the sales market through web platforms. In fact, the goal was to sell a design process, behind the belief that the result was useful in saving time and money for the purpose of printing copies over 2000 and beyond
See Pixar project or my thesis at the Academy of Fine Art for more projects about QTVR technology or 3D interactive design
According to the drawing process, the illustrations could be inserted into the 3D production process, which allowed me to model and apply the drawing in the form of texture. Later the product could be rendered according to the QTVR model (Quicktime Virtual Reality) in order to obtain an interactive video to be submitted to iCostore. Here's the videos I made in Virtual-Reality. It's a 3D print video-preview, textured with another thornaments, that allows you to move it in any directions
Testing QTVR
I did a preview testing on a box sample and a rock previously modeled and textured. The result in Virtual Reality depends on how much you want the object spinning and let the user interact with it
The end of the work process was over, when the packaging was approved for serial printing (like the model down below)